stellaris shield hardening. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. stellaris shield hardening

 
 +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armorstellaris shield hardening  I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring

7% shields/day, or 250 out of 35834. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. The bad news is that it doesn't increase say shield benefits. 85 -1 = 1. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Stellaris Wiki Active Wikis. And Unbidden anchors now give their ships shield hardening and boost shield regen. 5 x 1. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. There are few weapons in the galaxy that can penetrate the hulls. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 5x divider on shields. Also, shield/armor hardening could make a disruptor. Stellaris Wiki Active Wikis. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Description. 0 (Actual), Amazing Space Battles, UI Overhaul. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. 34. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Unexpected Mineral Seams is a colony event chain that has a very small chance to. as it is with the shields e. But the opposite will be better in all other situations, and there are more of those than pulsars. In addition, while most M weapons are 2x and L 4x the damage. As accidental fly into a pulsar system means if you have the other way you get wrecked. 6 ORION: Leader Balancing. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Stellaris 3. Adds a new unique system containing a Shrouded. Base: 20 Modifiers. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. nAnd they got a hidden damage multiplier of shipsize+1. I tried everything, strikecraft, artillery, energy weapons, etc. Ironically, there is an advanced armor option known as Dragonscale Armor. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. . The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. They have their own weapons they fire. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Yeah, you kinda need this. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. The Stellaris 3. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). Stellaris 2. Depends on how you define "micromanaging". You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Observe the full damage going through shield. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Patch 3. . EDIT: the philosophy this is based on is pre-3. This is useful if you've already. Inversely scale hardening module impact against hull size. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). It matters more with shields. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. That’s 17. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Stellaris Wiki Active Wikis. Let's div. One does not ‘beat’ the Great Khan… the Great Khan beats you. There are few weapons in the galaxy that can penetrate the hulls. Legacy Wikis. 8. My apologies for misleading everyone to believe this was vanilla. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Engineering research. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. Shield nullification. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. I recently fought the Unbidden, which I hadn't done in a long time. Their faces are melting so lovely and the screams music to my ears. Based on pre-2. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Most of my games last about two days. Once you out-tech the AI, there's no point beyond FEs and Crisis. 6 “Orion” update includes many changes to combat. Armor/shield hardening is a counter for weapons that bypass that defense. #2. The Stellaris 3. I've played quite a few games but never noticed minor artifacts before. Similar argument applies to, e. About this site. But the opposite will be better in all other situations, and there are more of those than pulsars. No. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Mining lasers are now classified as Brawling weapons. Yeah, the first time I ran into this, it confused me, too. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Xaphnir. Shield nullification Starbase. Stellaris. This is so effective that ~40k fleets 1:2 destro/cruiser. Then again. Armor hardened seems interesting due to the large amount of hp it gives but. Increased the range of Energy Siphons. 5 and armor takes 2. It has 3000 Hull, 45000 Shields. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. Their faces are melting so lovely and the screams music to my ears. Hello, i wonder what "+% armor penetration" realy does. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. You don't. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. reduction modifiers divide an amount of a resource or attribute by a set amount. 3. 3. Mining lasers are now classified as Brawling weapons. Shield hardeners are a new defensive technology in the upcoming 3. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. As you’re doing that, send in. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Stellaris Dev Diary #318 - Announcing Astral Planes. Stellaris: Armor Hardeners are very effective. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. According to the official Stellaris 3. YokimisaThe Stellaris 3. I prefer armor Regen and have a slight armor favoritism. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. It is developed by Paradox Development Studio and published by Paradox. The Dragon. So 2x Adv Shield hardener for 50% hardened shields. There. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. That'll teach 'em. Time to load it up with armor and plasma! 12. Meaning you can get 100% hardening on a large ship, pretty easily. They can die fairly quickly to various things, yes. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Shard. ago. except corvettes since they only have 3 slots, they use 2 armor 1 shield. That’s how badly hardening gimps penetration weapons. A quick search reveals that shield hardening apparently stacks. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Living Metal and Zro are kinda weird resources because they have very few uses. Gigacannon needs to do 12600 to. Remember the khan still gets a free death in battle, but will eventually die of old age. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Later i tried picket cruiser with hardeners. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Ship accuracy and evasion increased by 5%. 1 Answer. 25 shield hardening and . Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Members Online • Tornagh. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Ograe • 5 yr. Patch 19-03-2023. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Description. Adds the Shrouded Star, which gives . So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. g. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. . It gives +10% weapons damage, +10% shield hardening for admirals. R5: Found a choke point on a pulsar that gives 100% shield nullification. 1 the first in the 3. == General ==. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. My ships slots are half armor, 25% crystal, 25% shields. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. #15. If you mean by penetration resistance, then yes. Made this for my own use, so don't expect any big features or updates. Legacy Wikis. Honestly, taking. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Both are late game anyway so doesn't matter. The mining drones do a ton of. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. Armor hardening is better and easier to get than shield hardening. Psychics and Synthetics have 10% shield/armor hardening respectively. There are also orbital farms in starbases and trade. Tried again, happened again. The shield regen is just insane and my battleships only die when focused heavily. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. In this video I explore the effe. Stellaris. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. That will allow you to go on a militarised economy to boost the alloys. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. It's a. -100% doubles your shields. If you go into a system with shield negation, you average them out for the value of your shield. However I have been dealing with an issue of failing the psionic shield event after save scumming. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. ironsasquash Ring • 6 hr. That's worse than 6+6=12s for a purely neutral weapon. Decreased the base damage of explosive torpedoes. The main method of closing distances between stars. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Thus far, the only one I've encountered that actually focuses on anti. #2. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Members Online Stellaris Dev Diary #322 - 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Field Manipulation - Tier 5. The nano missiles and saturation artillery are flatly excellent. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Added new. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. . Hull is 3300. 418K subscribers in the Stellaris community. Stellaris Dev Diary #312 - 3. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Larger ships have more. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. If your FAEs/disruptors/etc. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. It just combats against detection checks. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. armor an shield hardening definitely help ship survival vs missiles and disruptors. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Time to load it up with armor and plasma! 12. Then I realized why that wormhole was still red, and sent a ship in. You are correct that hull regen is per month. Stellaris is a sci-fi grand strategy game set 200 years into the future. The wiki doesn't say anything about them having point defense. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. . worker output doesn't apply to specialist roles like researcher. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. 9 (played a couple more in older versions). Tactics Forever, before the dev put it on Steam and then gave up on it. r/Stellaris. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Content is available under Attribution-ShareAlike 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Are they there but hidden?Stellaris > General Discussions > Topic Details. Observe the full damage going through shield. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris: Armor Hardeners are very effective. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. 1 jump drive range to ships in the system. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. If the tooltip says something about. There are 6 players and idealy we would like to stop after 5-8 hours. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Never had the Great Khan unite the galaxy before. Yes, I'll attack the frigates yada yada. 6 “Orion” update includes many changes to combat. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Strike craft are their own separate entities like missiles. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Third, buff the hardening components. Sentient livestock is still just livestock. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. One living metal, and one for the shield, and later with 2 shield. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ironically, there is an advanced armor option known as Dragonscale Armor. Save file editing has to work too. We’ll go over a few basic strategies to help you figure out what works for you. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Stellaris 3. 0 was never released to the public instead making patch 3. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Stellaris > General Discussions > Topic Details. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. There are few weapons in the galaxy that can penetrate the hulls. , missiles vs shields. The other version is "%chance to reduce any damage from penetrating at all" but I. 2. Attack the ship with a shield penetration weapon 3. Armor a in the presence of armor penetration p reduces hull damage by a percentage. You can send your ships to vassal ports if you. Shield capacitor gives +10% for more shield (2x repeatables) vs. more of the planet states, and info on the ships. X branch. How a nation becomes and is powerful can be done in a variety of ways. I was able to see that they now have 50% shield hardening (which makes sense to me. Making your own ships with good designs it's a big difference. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. 6 beta for Extra Ship Components:. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Losing 100 Ar or 125 Sh to get 65 Hull. 143 4. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The wiki doesn't say anything about them having point defense. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. Callinicus. Strong and robust do affect the crystal, gas, more production though. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Yes it's worth it. Stellaris. Stellaris. . The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. 7. 1680x8 shields or 13440 points. I'm assuming the. 6 beta for Extra Ship Components:. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Big sad. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. . Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Does this mean I don't need any armor at all?Stellaris. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. 6 Badges. invol713 • 5 yr. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. That’s either by design or by technical limitation. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. This means it now has 90-50=40% as the penetration just subtracts armor percentage. The shield regeneration is per shield slot. " Stellaris Mods Used: Extra Ship Components 3. Just don't put Afterburners there, please. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. 30% armor hardening on top cuts it by another third. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. So the base power and damage output of AC1 is 30% higher than Coilgun2. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. So the Whirlwind Missiles and Strike Craft both pierce shields. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. There are three types of modifiers. Just what it say on the tin. The Stellaris 3. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Small ships can't do it no matter how much you try. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. That's some. This means shield-bypassing weapons can be very effective against them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. armor vs shield hardening. Now, "performance vs fleet capacity used", that may be a different story. Jump to latest Follow Reply. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Their battle ships regen something like 14k shield per day. > Solar system scaling submods for the primary version have been updated and should work with this mod. E. 6 update.